For four and a half years, my poor Victaurya has been running around Stormreach and Faerun sporting a 28-point build and some of the worst feat choices you can make and still be survivable. She followed a path build until she was level 8 or 9 and until now, has never done any kind of reincarnating – not lesser, not greater, not heroic, not epic. She’s been a true first-lifer; she doesn’t even have all her destinies (or even MOST of her destinies) capped. Heck, she probably hasn’t even tried half of them.
Despite that, she’s actually fared pretty well. She’s not particularly solo-able, although she’s made it through some of the easier EEs on her own, but – IMHO, anyway – she’s a pretty good supporting member of a party. She was my very first toon, and I never really had clear-cut goals for her at the beginning, other than, “Try not to die.”
Over the past few years, as she’s slowly (very slowly) leveled to 28 and I’ve learned a lot more about DDO, I’ve sort of formulated this idea of a Vic who could deal with any trap or lock in the game, deal reasonable DPS, self-heal as much as possible, and be able to survive if she drew aggro.
Well, she’s done all that, and more. I don’t think she’s failed a trap or lock in the entire epic part of her life (tbh, the last time I remember her failing a trap was Chamber of Insanity, and I’m not sure she’s EVER failed to pick a lock). Epic destinies – well, mostly Cocoon – have given her enough self-healing to mostly not need any additional help except in EE.
As for the rest… Friday night, our little band of Flower Sniffers decided to tackle What Goes Up on epic elite. There were four of us: Slvr’s druid, Comic’s arty, Seki’s cleric, and Vic. Slvr and Comic each brought a hireling healer as well, although Garret and Erytheia were mostly more drawback than asset. We are probably not really an EE-caliber group overall, but our philosophy is pretty much, “Hey, let’s try it, if we wipe we can always go again on a lower difficulty.”
Vic, being a rogue and not having a hire, probably had the least self-healing capacity, but died the least, by quite a bit (well, except Seki, but he had to leave halfway through). She also dominated the kill count, ending up with nearly half of our total kills (which surprised me, because Slvr’s druid has some serious DPS). Her UMD, besides being enough to lower all the barriers, also allowed her to throw out heals and rezzes. And several times, she went toe-to-toe with angry orcs and survived without taking serious damage.
I’ve been kinda proud of how well Vic does despite her 28-point build. Her performance in EE WGU made me think that maybe she does pretty well for any build. Not that she’s a rock star, just that I don’t think I could ask for any more from her even if she were a completionist. It’s kind of bittersweet; I have to admit I like getting to the end of a tough quest and having someone send me a tell or say something in party chat like, “I just looked at your profile – wow, you’re still an adventurer build? Nice going!”
So as much as I sometimes want to keep Vic at 28 points forever, I think she’s earned the right to four more build points (not to mention a much better feat selection). A few hours ago, I took her to Reincarnation Grove for an epic TR.
New level 20 Vic feels a little gimpy compared to old level 28 Vic – fewer hit points, lower skills, and all her cool gear now has red boxes around the icons. But she overcame a lot to level to 28 and make herself a valuable, contributing party member. I think she’ll be just fine until she levels up enough to equip all her shinies.