
I can’t speak for other countries, but here in the U.S. there’s often outcry about the wealthiest people having loopholes so that they aren’t taxed as heavily as their poorer counterparts.
There’s something similar going on with DDO guilds. It used to be that all guilds level 26 and higher were subject to daily renown decay. The amount of decay was determined by the number of unique accounts in the guild. The more accounts, the more decay.
To me, this was a GOOD thing. It encouraged players to be active and earn renown for their guilds. And it encouraged guilds to be – I hate to use the word “selective,” because it tends to have elitist connotations. But yes – selective; selective in that it benefited a guild to put together a group of like-minded players who worked well together and enjoyed each other’s company rather than just indiscriminately adding whoever they could find.
Unfortunately, at least in my opinion, renown decay was suspended on June 20 and was supposed to remain so until the release of the Shadowfell Conspiracy. Even more unfortunately, decay is STILL on hiatus with no official plans to bring it back, according to the DDO Wiki guild renown page.
Maybe you’re wondering why this is such a bad thing. Yay, no more renown decay! Let’s all celebrate! Right?
But there are a few problems with that approach. Now, guilds are being rewarded for going out and recruiting anyone at all, because every last little bit of renown earned is renown kept. So there’s a lot more shady stuff like people lurking in the Wavecrest spamming blind guild invites on unsuspecting newbies.
And it punishes smaller guilds, because now the decay that once helped keep the playing field level is gone. Our little Thelanis guild is basically Slvr and me; Comic plays with us Tuesday nights as part of a static group and Shin occasionally signs on but hasn’t been active lately. Having just a few people who are active and do a lot of stuff together works well for us, but with so few, it takes us a LONG time to level up. I joined the guild full-time about a year and a half ago, when it was level 27. We’re now within about 100K renown of level 50 and looking forward to our next airship (even though I’ll miss the green paint job I gave our Stormglory Bolt, but that’s a whole ‘nuther story).
There’s Vey, who has, through a LOT of hard work, gotten his guild – not a lot bigger than ours – all the way up to level 94 at present. That’s one hell of an accomplishment for a small guild like Riddles.
There’s a guild that I’d hardly seen around before decay was suspended. I doubt they were out of the 20s guild level-wise at that time. Now they’re well into the 80s – in a matter of a few months. Go to the social tab, search all, and sort by guild, and there always seem to be at least 20 or 30 of them, because they recruit anybody and everybody. They have people who troll the Who tab looking for unguilded players – I know, because when I rolled up Sere, my iconic Shadar-Kai assassin, I was leveling her up to 15 and got TWO tells from different people in that guild asking me to join. Sorry, but even if I were looking for a guild, I wouldn’t want to be part of one that would do stuff like that.
And then… there’s the guild I was in before I joined Slvr’s. Account-wise, they’re one of the largest guilds on Thelanis. I used to be successor and roster keeper, back in the day when they had applications and recommendations and tryouts to see how someone would fit in before they were invited to the guild. When I left, they were at level 72. When renown decay was first suspended, they were maybe 77 or 78, I think… but boy, has that changed. Now the only criteria to get in, so I’m told by a couple of members who aren’t too happy about the policy change, is to get an officer to invite you. It doesn’t matter if you’re an asset to the guild or not; all that matters is that you’re one more person who might earn a little more renown, because that’s what pays off – that guild is now level 99.
Quick side note: I’m not naming the guild because, for starters, naming and shaming is a totally classless thing to do, and because, even though I vehemently oppose the new policy of “invite anyone,” I still have some AMAZING friends in that guild, people who are some of my best friends in DDO.
But when you invite just anyone to your guild without regard to how they’ll fit in, you might not have to worry about renown decay, but you ARE going to have to worry about your guild’s reputation. I saw that firsthand tonight during FoT with Abs, Ninja and the very awesome gang from Clan. I was on Jall and was assigned to the TO tank. We had one other healer, a cleric from my old guild, who was assigned to heal the rest of the party and keep an eye on the SR tank if needed.
Somehow, the guy managed to blow through 3400 mana in no time flat. We didn’t even have the first giant/dragon pair down before his blue bar was empty, and it was obvious he DIDN’T blow it on heals. So Ninja asked him to please save his SP for healing rather than casting a lot of offensive spells. She asked him nicely. And he replied, “Go f*** yourself,” “F*** you,” “I was f***ing healing” (trust me, he wasn’t – a couple people were scroll healing and I was trying to throw some heals when I could get within range, which wasn’t a lot since Abs was doing a great job keeping the TO away from the party). And he didn’t just say it once and stop. He kept at it. Even after Abs decided to call it and get us out of there before anyone could use more resources on a lost cause, the guy was STILL swearing at Ninja.
Yes, he was a total jerk. And he also made his guild look REALLY bad. The party re-formed (without him, of course), and there was much talk about that guild, none of it positive. But I guess if all you’re after is the next guild level, that stuff doesn’t matter.
To be fair, guilds with less than 50 active accounts do get a bonus to renown earned. The bonus varies based on number of accounts relative to the guild’s size classification. Slvr has a couple of alt accounts to keep us at six total for the maximum renown bonus of 300%, so for example we get 3,000 renown for a Legendary Victory while a guild with 50 or more unique accounts would get 1,000. But we have really two people actively earning renown on a daily basis. A guild with 50+ members, even if a full third of those members aren’t active, is going to earn a lot more renown than we do. Without decay as an equalizer, the high-membership guilds are leaving little guilds like ours in the dust, especially as more and more renown is required for each successive guild level.
Even if they bring decay back, the playing field will still be slanted. In a post from October 2012, Tolero explains a Turbine policy change that states, “Renown decay no longer takes guild size into account. This should ease the pressure for guild leaders to “kick” members from the guild to offset daily renown decay rates. Renown decay now only takes a guild’s level into consideration rather than its size.”
I see nothing wrong with kicking guild members for inactivity. If someone hasn’t signed on in a long time, why keep them in your guild? When I was still in the old guild, the policy was that inactive accounts were booted after one month and one day of no activity, but were ALWAYS welcome to rejoin if they returned to the game. That’s a pretty simple and fair way of doing things.
But now, the easiest way to level up your guild is only simple, not fair – just go out and recruit everyone you can.